Well, later you will get Sole Survivor and Carve and Spit which really help with managing your mp between trash pulls. I generally try to enter each trash pull with close to full mp because then I know I have a comfortable FFXIV Gil zone to make I can unleash all of my initial skills for each combo setup without having to stop and start working towards my mp management. Once all of the mobs start getting to 25%> I won’t pop Dark Arts at all, unless I have to otherwise I run the risk of not having enough mp for the next pull. Plus, at my gear level even Soul Eater without Dark Arts heals decent. If I remember correctly I think I get about 1200-1300 or so without Dark Arts. I can’t remember at the moment, it may be slightly lower than that. But it is still enough to assist the healer and let me regenerate mp at the same time.
I see your point there. Come to think of it there have been times where I’ve screwed myself in mp and had to quickly pop some syphon strikes to get the mp back. I’ll try to hold off on DA when the trash gets low. But my next question is about abyssal drain. I just got this ability and I’m wondering what the ideal situation would be to use it. I know it increases enmity, but atm I’m not having any trouble establishing a good amount of enmity. And with DA it replenishes hp, but is it best saved for when I have more than 3 mobs on me? Is it even worth it to use it on bosses?
Abyssal drain in the new 24 man Weeping City for the trash is amazing highly undervalued as an AoE mob grabber helps in big AoE situations but you need Blood Price to keep it going or it’ll be too mana intensive. The HP gain is worth it since it can crit giving you a ton of HP back if used correctly with CDs your healer(s) will love you. I recommend using this for long distance AoE pulls where mobs are grouped together, remember target the small enemies with mobs that are bigger/huge as you’ll get all of them when targeting the smaller guys and only the target (big guy) if you hit them with it!